We're back at Con of the North for our fourth year in a row! Join us for an epic weekend of far-out sci-fi adventure, with more games than you can shake a sonic screwdriver at!
CHOOSE A UNIVERSE. BE A HERO!
With more than 100 hours of games, there's sure to be something for every gamer in 2020. Online registration is now closed, but there's still a chance to pick up tickets on-site.Do yourself a favor and bookmark this page to watch for any last-minute updates to the program and schedule.
WHEN AND WHERE IS CON OF THE NORTH?
February 14-16, 2018
Mark your calendars and make sure your winter gaming schedule includes some space opera adventures!
All games are intended for general audience except where specifically noted otherwise.
Friday, February 14
12:00 p.m.
Minecraft: RPG Mode: MooncraftTake a rocket to The Moon! Explore dungeons, gather resources, build your base, and defend yourself against mobs. Can you survive an experience that is out of this world?
System: No Thank You, Evil!
Length: 2 hours
GM: Oskar Mornes
Note: Kids Only
MCC: Seeking the Post Humans
You hail from a village so successful, it approaches a genuine bronze age civilization! Sadly, you’re now threatened by a bizarre weather event that leaves your once-thriving city-state unable to thrive. As you go on the first Rite of Passage your tribe has undertaken in generations, you find an AI willing to trade salvation for a danger! Will you find the key to a lost colony circling Terra AD?
Length: 4 hours
System: Mutant Crawl Classics
GM: Matt Towle
New Recruits and Rebel Guns
To join the Rebellion, the players are smuggled to a planet to find the agents that will send them to the rebel base. The agents have a little side quest to prove their worth: they must bring a shipment of stolen Imperial guns to the rebels.
System: Macchiato Monsters
Length: 4 hours
GM: Brett Slocum
Ruins of Xanator
Strange energies have been seen coming from the dead Martian city of Xanator. You and your party have been dispatched to explore the ruins and report back the source of the disturbances. Pre-gens will be included for this exploratory sword & planet adventure of non-canonical Barsoom flavor. No prior experience with the system is required as it is a fairly rules-light game.
System: Warriors of The Red Planet
Length: 4 hours
GM: Chris Hall
2:00 p.m.
Space DustSpace Dust is a solo and cooperative board game where the players interact with tiles (SPACE and DUST) to recreate different environments and scenarios that challenge and lead them on a sci fi quest in a similar vein to space operas of the past. Each of 6 episodes in Space Dust like a separate game with its own rules and objectives.
System: Space Dust
Length: 4 hours
GM: Leo Winstead
4:00 p.m.
Big Trouble in CHI SectorAn action-packed tribute to 80's violence, er, movies, as seen through the twisted lens of the latest (and best--just ask them!) iteration of the Paranoia RPG, from Mongoose Games. Blame them, not us.
System: Paranoia (2017)
Length: 4 hours
GM: Matt Towle
Inquisition of Ombro Profunda
A plague spreads through the underhive of Ombro Profunda. The Ordo Hereticus suspects a chaos cult is responsible and sends some of its most ruthless investigators to find the cure and root out the cult. A cooperative narrative miniatures game in the world of Warhammer 40,000.
System: Rangers of Shadow Deep
Length: 4 hours
GM: Casey Garske
At the Hands of An Angry Universe
Utopia will not be possible upon the Earth. We must set out to edges of human civilization in space to create our own. Players represent factions within an ideologically focused and isolated colony trying to create their Utopia. Will this Utopia survive internal divisions and the hands of an angry universe?
System: At the Hands of an Angry God: a Game of Utopias
Length: 6 hours
GM: Patrick A. Schifano
6:00 p.m.
OffworldersOffworlders is a science fiction roleplaying game about adventurers, outlaws, and guns-for-hire making their fortune on the rough end of the galaxy. The player characters in Offworlders are the owners of a small starship in a time when humans have spread to many worlds. Together, they explore the universe, completing profitable jobs and overcoming dangers together.
System: Powered by the Apocalypse
Length: 4 hours
GM: Leo Winstead
8:00 p.m.
LEGO GaslandsOrcs and humans race for domination of the Gaslands of future earth in heavily armed Lego cars and trucks. Gaslands is a miniatures game of auto-dueling destruction.
System: Gaslands
Length: 4 hours
GM: Casey Garske
No Static At All
A group of freshly-minted Vislae (wielders of magic) struggle to return to Shadow against forces that they can barely comprehend. Invisible Sun is a premiere-level roleplaying game of surreal fantasy from house that Monte built!
System: Invisible Sun
Length: 4 hours
GM: Bob Cook
Saturday, February 15
10:00 a.m.
Dreams of TomorrowChange the future by sending dreams into the past. Dreams of Tomorrow is a competitive set collection game about weaving dreams, manipulating action spaces, and careful timing of abilities.
System: Dreams of Tomorrow
Length: 2 hours
GM: Jeff Conrad
Cold Ascension's Edge: A Marvel/DC Crossover
You've awoken on Edenguard, and nothing is as you thought! This Marvel/DC Crossover world is having strange sightings, and it's your job to set things right. Play an established classic hero, or bring your own from the past (within limits). Who are these blue-skinned warriors emerging out of Lake Superior onto the beaches of Duluth?
System: Marvel Super Heroes (TSR/FASERIP)
Length: 4 hours
GM: Chip Lewis
Star Trek (RE) Animated
Saturday morning was a great time for cartoons when the Star Trek Animated Series was broadcast, and now 40+ years later we finally have a series guide that describes its greatly expanded range of not-so humanoid aliens and worlds. So let's go there, and have a Saturday morning animated adventure in the Star Trek Animated Series era!
System: Star Trek Adventures
Length: 4 hours
GM: John Everett Till
Yesterday's Armageddon
On an airless moon orbiting gas giant Coronado 7, your research base has been a quiet corner of the galaxy ever since the Last War with the Computer Interdict. Interstellar travel became a story told to children. But something still travels between the stars. Call it what you will: vampire ship, rogue AI, or nightmare destroyer. You know it by the name humanity gave it during the war: BERSERKER!
System: Star Crawl
Length: 4 hours
GM: Matt Towle
12:00 p.m
Minecraft: RPG Mode: MooncraftTake a rocket to The Moon! Explore dungeons, gather resources, build your base, and defend yourself against mobs. Can you survive an experience that is out of this world? All ages, 4-hour version.
System: No Thank You, Evil!
Length: 4 hours
GM: Oskar Mornes
Note: Kids Only
2:00 p.m.
Star Wars: Rise of SkywalkerLong ago, in a galaxy far, far away…The remnants of the Resistance face the First Order once again—while reckoning with the past of their own inner turmoil. Meanwhile, the ancient conflict between the Jedi and the Sith reaches its climax.
System: No Thank You, Evil!
Length: 2 hours
GM: Erik Mornes
The Starlost: 37 Years Later
Based on the Cordwainer Bird-written 70s Television Series. The 200 mile-long Earthship Ark is over 500 years into its interstellar voyage, 800 years into the future. Only 37 years ago three young people tried to save the Ark but never reported back. Can you solve the improbable crisis or will the Ark crash into a star?* Using Roll for Shoes modified for scaling effects and damage.
System: Roll For Shoes
Length: 2 hours
GM: Jeff Conrad
4:00 p.m.
Blakes 7: MutoidBlake's niece has gone missing--could she be en route to the secret Mutoid assembly plant on K-14? Can Blake save another family member and sabotage the Mutoid Mill? Is it true about what they say about the experiments that go on there? Vila’s scared ... maybe we all should be?
System: Blake's 7 Roleplaying Game
Length: 4 hours
GM: Jeff Conrad
Guardians of the Galaxy: Guardians Disassembled
Hang on to your light-speed engines, True Believers! With Star-Lord missing and the entire galaxy gunning for the Guardians of the Galaxy, it's time to bring in a little help from Captain Marvel. Everyone, including the Kree, Badoon, Shi'ar, SKrulls, and Spartoi want a piece of plucky misfits. Excelsior!
System: Marvel Heroic Roleplaying
Length: 4 hours
GM: Erik Mornes
Inquisition of Ombro Profunda
A plague spreads through the underhive of Ombro Profunda. The Ordo Hereticus suspects a chaos cult is responsible and sends some of its most ruthless investigators to find the cure and root out the cult. A cooperative narrative miniatures game in the world of Warhammer 40,000.
System: Rangers of Shadow Deep
Length: 4 hours
GM: Casey Garske
Rad Astra: Pirates of the Painted Void
Charge your friction rifle and activate your origami overthruster--adventure awaits you and your crew of Starbucklers, Astrosassins, Astrocasters and Starbarians! This rules-light, mash-up of classic 70s/80s science fiction and fantasy B-movies, TV, and comic books!
System: Rad Astra
Length: 4 hours
GM: Jay Mac Bride
8:00 p.m.
KRULLThis, it was given me to know: That the Beast would come to our world, the world of Krull, and his Black Fortress would be seen in the land. But one thing I cannot know: Whether the prophecy be true that a girl of ancient name shall become queen, that she shall choose a king, that together they shall rule our world, and that their son shall rule the galaxy.
System: Dungeons & Dragons 5th Ed.
Length: 4 hours
GM: Erik Mornes
LEGO Gaslands
Orcs and humans race for domination of the Gaslands of future earth in heavily armed Lego cars and trucks. Gaslands is a miniatures game of auto-dueling destruction.
System: Gaslands
Length: 4 hours
GM: Casey Garske
The Dubious Travels of Intergalactic Space Bums
A day in the life of a group of space miscreants trying to survive on the fringes of the known universe. Scum and Villainy is based on the acclaimed Forged in the Dark roleplaying game system, updated for an outer-space scifi setting.
System: Scum and Villainy
Length: 4 hours
GM: Bob Cook
The Expanse: The Goodall Gate
Based on the hit TV series and books series by James S.A. Corey. Travel through the Ring with your fellow Beltalowda. What you find you bring back to help strengthen the OPA. Don't mess wid' da inners, we need you back in one piece!
System: The Expanse Roleplaying Game
Length: 4 hours
GM: Jeff Conrad
Sunday, February 16
10:00 a.m.
Bubblegum CRISIS: AD POLICE - Paulom City 2025Regular police, fall back! Rage against the machines with your team of elite BOOMER-eradicating AD Police Officers. Get into your palpable megagauss-generating electric police car or bike, don your battle armor, 'cause it's election season and 90% of all Paulom’s City’s ballot machines were all produced by a single Industrial Megacorp, and they no longer even bother with PR cover-ups.
System: Core Fuzion
Length: 2 hours
GM: Jeff Conrad
MCC: In Through the Out Door
This third-level scenario for MCC finds the Seekers desperately searching for an airlock--any airlock!--back inside the enormous spaceship they thought was their home planet. Their mutant powers and steely determination will certainly overcome any challenges outside in airless space, or back inside the miles-long starship ... right?
System: Mutant Crawl Classics
Length: 4 hours
GM: Matt Towle
Space Alert
Space Alert is a cooperative team survival game. Players become crew members of a small spaceship scanning dangerous sectors of the galaxy. The missions last just 10 real-time minutes (hyperspace jump, sector scan, hyperspace jump back) and the only task the players have is to protect their ship. This session will include a training course for new crew members.
System: Space Corps
Length: 4 hours
GM: Patrick A. Schifano
Star Trek Ascendancy
Boldy go where no one has gone before, as interstellar civilizations compete for galactic ascendancy. Play as the Federation, Klingons, Romulans, Ferengi, or Cardassians to rule the final frontier.
System: Star Trek Ascendancy
Length: 4 hours
GM: Erik Mornes
12:00 p.m
Star Frontiers: In Search of SarmineWar! A furtive attempt at fleeing the carnage on Outer Reach thrusts the heroes into a desperate mission to retrieve the cure for the “blue death.” Play as a dralasite, yazirian, human, or vrusk and wander the strange remote highlands of Inner Reach’s northern expanse. What surprises await? There’s only one way to find out!
System: Star Frontiers
Length: 4 hours
GM: Leo Winstead
2:00 p.m.
Duck DealerDuck Dealer is a game of involved, complex planning, set against a background of intergalactic trade. It is a game about recognizing routes, and developing profitable infrastructures; but above all, it's a game of racing your opponent to that one great opportunity.
System: Duck Dealer
Length: 4 hours
GM: Patrick A. Schifano
Last Call at the Floating Vagabond
The last scenario for Tales From the Floating Vagabond you will ever need. Violates the Pan-Galactic Absurdity Limitation Treaty. Contains more bad jokes than a Marx Brothers convention. A tribute to Lee Garvin. Using resources from the original Avalon Hill version as well as the newer Reality Cheque version.
System: Tales from the Floating Vagabond
Length: 4 hours
GM: Matt Towle
Star Trek: A Banderole Conquest
The Klingon Starship Squadron D'ktahg is looking for its latest world to bring into the Empire. Oddly, a message has been received from Glade, a planet found near the Gorn Empire, asking for consultation--maybe even annexation into the Klingon Empire. Klingons may not be the only ones interested in this opportunity. Play your own ship as captain (no experience necessary). Who's glory will it be?
System: Star Trek: Starship Tactical Combat Simulator
Length: 4 hours
GM: Chip Lewis
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