Happy New Year! Congrats--we vanquished 2020 and a new year has begun. Let's kick it off with some awesome scifi adventures! We're looking for a few more good Mandalorians and we've got loads of fun as either teenagers in space or mutants in the post-apocalypse!
Saturday, January 9 at 6:00 pm
Mando Force Five: PART II
UPDATE: 2 Seats Open
GM: Jay Mac BrideGame system: Star Wars: The Roleplaying Game by West End Games (2nd Ed.)
Chat platform: Zoom
Seating: There are exactly five (5) seats for this game. No more, no less. I have spoken.
NOTE: Players should have viewed all of Season 1. Discussion about Season 2 may occur as well, in case you are avoiding spoilers--this is your warning.
You are Mandalorians. The Nevarro covert was exposed when one of your own made a daring escape off-world with a mysterious child. Five of you made a run for it. Without a home for your tribe--and on the run from Imperial warlords--you need to establish a new covert, find work, seek Beskar, and rebuild. So the Mandalorian creed can live on. You are both hunters and the hunted ... This is the Way.
Teens in Space: Plague Memory
Game system: Teens in Space
Chat platform: ZoomSeating: Six (6) spots availableWearing hand-me-down space gear from your older siblings, on a "Salvagable Resources" academy-funded field trip to collect some lost data from a softened tundra planet. You've heard of Valvasor VII? That planet in the vidtexts, where the sky is soft violet, the deer have forward facing eyestalks, the silicon trees sing, and the inhabitants live in karst caverns? However, even the student instructor does NOT know that the Academy's research vessel in orbit has crashed to the surface. Can the Teens handle an emergency rescue? For extra credit?
Chat platform: Zoom
Wearing hand-me-down space gear from your older siblings, on a "Salvagable Resources" academy-funded field trip to collect some lost data from a softened tundra planet. You've heard of Valvasor VII? That planet in the vidtexts, where the sky is soft violet, the deer have forward facing eyestalks, the silicon trees sing, and the inhabitants live in karst caverns? However, even the student instructor does NOT know that the Academy's research vessel in orbit has crashed to the surface. Can the Teens handle an emergency rescue? For extra credit?
MCC: Down, Down, Nine Fathoms Deep!
GM: Matt Towle
Game system: Mutant Crawl ClassicsChat platform: Zoom
Seating: Six (6) spots available
Buried under the murky water of the Glowing Sea sleeps a stronghold of the Ancient Ones. What treasures will you find, and what danger lurks there? Your only clue is etched into the side of a crystalline key. Will you open the portal to the unknown?